Regeneration

Monsters are created from NFTs owned by the player. The type of Monster produced is determined each cycle, and the same Monster is always produced during that cycle. Monsters can also be created by using regeneration items.

Regeneration Logic

The probability of regeneration a Monster depends on the chain where the NFT is minted. Re.Monster is a collaboration-based project, and each collaboration Monster has a base chain.

Therefore, when a Monster is regenerated from an NFT of a base chain, the probability of drawing that Monster increases. The lottery probability can be checked when selecting an NFT with an undetermined Monster.

The various Monster parameters are determined according to the following logic.

Free is applied by selecting "Free" during Regeneration. The type of Monster born is derived from the NFT selected, and the basic parameters and traits are subject to the rules for Free.

Monsters born Free cannot be traded, and only one Monster can be owned at a time. In addition, Free Trait are inherited through fusion. To regenerate it again for free, Free Monster must be converted to crystals and coaches.

Addition, Free Monsters converted into crystals and coaches cannot be traded.

For more detailed logic, please see the official documentation.

Regeneration

  1. Selecting the regeneration source

  2. Switch to fusion regeneration

  3. Execution of regeneration -After determining the regeneration source, the cost will be displayed

  4. If you do not have a free Monster, you can switch to free regeneration by pressing the button

  5. Regeneration Ticket Held -Press button to consume ticket and regenerate without OAS

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