# Coach

A Monster with 0 life remaining is converted into a Coach and Monster Memory is generated at the same time. The coach can be used to enhance the Farm.

{% hint style="danger" %}
Monster converted to coach cannot be undone and Monster NFT is burned.
{% endhint %}

<figure><img src="/files/Y4Oj54rELid5CY9A0QnJ" alt=""><figcaption></figcaption></figure>

1. Selection of Monster to be converted to coach&#x20;
2. The raised value of each basic parameter (current value - base value of each Monster = RP) and growth appropriateness (GP)&#x20;
3. If the Monster possesses the innate trait "Coaching", the display is ○; if not ×. Start of conversion
4. Display of parameters when the selected Monster is converted into a coach&#x20;
5. Coefficient of coach conversion
   * Correction by Monster rank
   * Correction by GP
   * Possession of the innate trait "Coaching" or not. Selection of which parameters to coach
6. Selection of which parameters to coach
7. Start of conversion


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