Coach

A Monster with 0 life remaining is converted into a Coach and Monster Memory is generated at the same time. The coach can be used to enhance the Farm.

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  1. Selection of Monster to be converted to coach

  2. The raised value of each basic parameter (current value - base value of each Monster = RP) and growth appropriateness (GP)

  3. If the Monster possesses the innate trait "Coaching", the display is β—‹; if not Γ—. Start of conversion

  4. Display of parameters when the selected Monster is converted into a coach

  5. Coefficient of coach conversion

    • Correction by Monster rank

    • Correction by GP

    • Possession of the innate trait "Coaching" or not. Selection of which parameters to coach

  6. Selection of which parameters to coach

  7. Start of conversion

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