# Flow

<figure><img src="/files/9IPirB5NIfkzsYb7eNWn" alt=""><figcaption></figcaption></figure>

***

## Player

1. Register by the day before the event.\
   -If the number of registrations exceeds the maximum number of participants, a drawing will be held\
   ![](/files/w4Cy81uityp77AjyLIQf)
2. Entry begins 30 minutes prior to the event.\
   ![](/files/TnGxdc8RH9r6QGFmMpVZ)
3. If there are not enough participants by 10 minutes before the start of the event, or if there are not enough participants and the number of participants is permitted, participants may jump in until 1 minute before the start of the event.\
   ![](/files/eHceXLuN6TtT0RIdLLFd)
4. Wait until the start time.\
   ![](/files/nAKOMMS2KX92UxzXijYp)
5. The battle begins and is repeated with different opponents according to the settings.\
   ![](/files/rbweO8XLXudjVlPRKeiq)
6. At the end of the tournament, the winner can claim a reward according to the settings.\
   ![](/files/ARGcqZpbuEU57s0uo5xw)

***

## Sponsor

1. Create the tournament.
2. Publish the content once it has been finalized.
3. Redeem the collateral OAS after the tournament is over.\
   ![](/files/a9PNEiRPt6WUikiUgj0Q)


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