> For the complete documentation index, see [llms.txt](https://docs.remonster.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.remonster.world/play-guide/open-beta/ranking/sector.md).

# Sector

Sector ranking is calculated on a cycle-by-cycle basis.

* All cycle scores of players belonging to each sector are added together.
* Fixed allocation from the reward pool for each ranking
  * 1st place: 45%
  * 2nd place: 33%
  * 3rd place: 22%
* After allocating rewards for each sector, rewards will be distributed according to the amount of contribution within the sector

To claim the rewards, player must meet either the number of daily quests completed or the top cycle score ranking (sum of Ranked Match score and exploration score) (see overview).

{% content-ref url="/pages/lRnxqdQDxo8T5iw9WGub" %}
[Ranking](/game/ranking.md)
{% endcontent-ref %}

<figure><img src="/files/yuUGvGgmBEOoLTubHxZ7" alt=""><figcaption></figcaption></figure>

a. Weekly (Personal)\
b. Cycle (Personal)\
c. Guild\
d. Sector

1. Display Period Switching
2. Sector Name
3. Sector Score Rank
4. Breakdown of Scores Earned\
   -Scores in parentheses are those earned by the player
5. Reward condition display
   1. Daily Quest: Green gauge must reach the far right
   2. Ranking: Player must be within the bright blue gauge
   3. A check mark will appear in the lower right square when the conditions for receiving rewards are met
6. Toggle display items\
   -Check mark if the condition is met (player will be rewarded if either of them is met)
7. Reward
   1. Before the tally is completed, ""???"" is displayed
   2. If the conditions for earning are not met, ""-"" is displayed
8. Claim Button
9. Ranking List Display
   1. Sector Name
   2. Score (Total, Ranked Match, Exploration)


---

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