🥚Minting

Monsters can be generated in a variety of ways.

Regeneration(From NFT)

The most basic method for obtaining a monster is to mint it from NFTs stored in the player's connected wallet. The specific monster to be regenerated is determined randomly for each season (quarter), with exceptions made for special circumstances such as collaborations or unique NFTs. This implies that, during a given quarter, the same monster will be regenerated from the same NFT.

During the drawing phase, the monster to be regenerated is determined by factors such as Chain ID, contract address, and ID.

Each monster possesses its own basic parameters, which are subject to random variations. Consequently, no two monsters will be precisely identical in their attributes.

Every NFT has a cap on the number of monsters that can be regenerated, with a cost increase for each regeneration. Upon reaching the maximum limit, the monster cannot be regenerated again until a quarterly reset or repair is performed.

Special Cases

  • Genesis Hash

  • General Hash

  • Regeneration Item

  • Collaboration NFTs

Regeneration(Free)

Monsters can be minted at no cost; however, players may only possess one monster at a time, and these monsters are non-transferable. Each time a monster is regenerationed, it is drawn entirely at random and can be minted anew by transforming it into a coach or by crystallizing it.

Coaches, crystals, and monsters (including those created through fusion) originating from a free minted monster cannot be gifted or traded on the marketplace. The "Free" designation is linked to the monster's inherent traits and is inherited each time it is used in a fusion process.

Regeneration(From a Genesis Hash)

A monster is regenerated based on each Genesis Hash a player possesses. In comparison to normal regeneration, these monsters tend to exhibit higher ability values and a greater number of traits. Similar to the normal regeneration process, there is a limit on the number of times a monster can be played; however, the maximum number of regenerations is increased, and the regeneration cost is more a gradual escalation than the normal regeneration process.

Regeneration(from a General Hash)

A monster is regenerated based on each General Hash a player possesses. As with the normal regeneration, there is a maximum number of regenerations, and the General NFT will be burned once the limit is reached.

Regeneration(from a Regeneration Item)

Regenerate a monster from a consumable item that can be used only once. There is no cost.

Fusion

Fuse two monsters to create a single, new monster. The resulting monster’s birth parameters, traits, resistances, and initially acquired skills will be influenced by the fusion process.

The source monsters’seed determine the potential seed of the offspring, through an element of randomness that affects the final outcome.

Fusion typically creates monsters with enhanced starting parameters: however, the maximum lifespan of these monsters diminishes with each successive generation. AS a result, fusion may not always be the optimal strategy for monster raising.

・Fusion regeneration(Genesis NFT or General NFT)

Combine either a Genesis Hash or a General Hash to regenerate a monster through fusion. Typically, a genuine seed with matching main and sub seed is produced; however, a derivative seed may be generated through this process.

Rather than consuming both regeneration times, the ability of the resulting monster tends to surpass that of monsters created through normal regeneration. Moreover, unlike the regular fusion, this method does not lead to a decrease in the monster's lifespan.

The cost will be the average of the normal regeneration of the two Hashes.

Main Seed

Sub Seed

Basic Parameters

Special Traits

Regeneration

Limit

From NFTs

Random per quarter

Random per quarter

10% random up/down from base value

Random

3 Times

Collaboration NFT

Fixed to variable

Random

10% random up/down from base value

Random

3 Times

Free

Random

Random

10% random up/down from base value

None

Limit to only having one

Genesis Hash

Fixed

Fixed

20% above base value at random

2 confirmed

5 Times

General Hash

Fixed

Fixed

10% above base value at random

1 confirmed

3 Times

Hash Chip NFT(Redeemed)

Random

Random

10% above base value at random

1 confirmed

3 Times

Item

Fixed or Random (Depends on the Item)

Fixed or Random (Depends on the Item)

10% random up/down from base value

Random

1 Time

Fusion Regeneration

(Genesis× Genesis)

Fixed (Those who have selected the base)

Fixed (Those who have selected the Sub)

10-30% above base value at random

3 Confirmed

Counted by Each

Fusion Regeneration

(Genesis× General)

Fixed (Those who have selected the base)

Fixed (Those who have selected the Sub)

10-20% above base value at random

2 Confirmed

Counted by Each

Fusion Regeneration

(General× General)

Fixed (Those who have selected the base)

Fixed (Those who have selected the Sub)

5-15% above base value at random

1 Confirmed

Counted by Each

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