🏒Sector & Guild

In Re.Monster, there are two types: Sector and Guild. You must always belong to a Sector initially.

The Monster Association serves as a governing body for all trainers, and every player is automatically affiliated with it. There is a possibility that in-game events will be held in the future for each Sector and Guild to participate in.

Sector

At the beginning of the game, you will be assigned to one of the Sectors.

While there is no preference for any particular Sector, players should be aware of the following considerations:

  • Sector-competitive Ranking exists

  • Ranked matches take place with players belonging to different Sectors

  • Sector allocation is performed automatically for each Cycle

  • Ranking rewards are generated per Cycle

How Sector is allocated

Except for the random drawing at first login, players will be allocated in order according to their individual total score after the Cycle tally. If there are players with the same rank, they will be assigned different ranks. In such a case, the order will be randomly assigned.

  • 1st : Sector A

  • 2nd : Sector B

  • 3rd : Sector C

  • 4th : Sector C

  • 5th : Sector B

  • 6th : Sector A

  • ...repeat below

Guilds have the following features:

  • Guilds have levels, and EXP is accumulated as cycle scores are earned by their players, and increases when cycle scores exceed a specified value.

  • As the Guild level rises, the maximum number of members allowed increases.

Guild level

EXP required

EXP required (total)

Member limit

Submaster limit

Any role limit

1

0

0

10

1

2

2

2,000

2,000

12

1

2

3

2,980

4,980

14

1

2

4

4,100

9,080

16

1

2

5

5,360

14,440

18

1

3

6

6,760

21,200

20

2

3

7

8,300

29,500

22

2

3

8

9,980

39,480

24

2

3

9

11,800

51,280

26

2

4

10

13,760

65,040

28

2

4

11

15,860

80,900

30

3

4

12

18,100

99,000

32

3

4

13

20,480

119,480

34

3

5

14

23,000

142,480

36

3

5

15

25,660

168,140

38

3

5

16

28,460

196,600

40

3

5

17

31,400

228,000

42

3

6

18

34,480

262,480

44

3

6

19

37,700

300,180

46

3

6

20

41,060

341,240

48

3

6

  • Creating a Guild requires a $OAS payment.

  • Changing the Guild’s name requires a $OAS payment.

  • Players can join a Guild regardless of their Sector affiliation.

  • Members can be master, submasters, any role, and general

    • Master authority: various settings, permission to apply, appointment of submasters, granting of various authorities, kicking of members, transfer of master authority, dissolution

    • Submaster authority: set authority, transfer of master

    • Any roles: set authority

  • Each role can be freely named by the master

  • If a master has not logged in for 30 days, a submaster can take over master privileges.

    • If there are multiple submasters, they will take over in the following order of priority: submaster 1, submaster 2, submaster 3.

  • After leaving a guild, you cannot join the next guild until 48 hours have passed.

    • Scores accumulated by the guild will be lost.

  • In Ranked Matches, members of the same Guild will not face each other.

  • A player can apply to join up to 5 guilds.

    • Once a player joins one of them, all other applications are cancelled.

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