π§βπΎFarm
Farm is a space used to raise monsters. One monster can be trained per Farm, and can be expanded up to three as the game progresses.
Each Farm has its own parameters that affect the growth of the monster. Farms can be boosted by using a Coach and/or items.
There are many benefits to switching a "Basic Farm" from its initial placement to a "Farm NFT." They are as follows:
Addition of Farm traits to the monster
Special training
Higher boosting limit than a Basic Farm
Terrain effects (positive or negative depending on how well it aligns with the monster)
γ»How to obtain
Purchase at the shop (Primary distribution)
Purchase at the marketplace (Secondary distribution)
γ»Basic Parameters
This is the effect on each parameter during Monster training. The higher the value, the more effective the training.
HP Training Boost Can be boosted by a Coach
STR Training Boost Can be boosted by a Coach
INT Training Boost Can be boosted by a Coach
DEX Training Boost Can be boosted by a Coach
AGI Training Boost Can be boosted by a Coach
VIT Training Boost Can be boosted by a Coach
Stress Reduction Boost Can be boosted by an item
Fatigue Reduction Boost Can be boosted by an item
Rest Boost Can be boosted by an item
Special Training Main Parameter Parameters that increase the most with special training
Special Training Sub-Parameter Second highest parameter increase in special training
Special Training Decrease Parameter Parameters reduced by special training
These are ranked from F to S based on the parameter.
FοΌ1~15
EοΌ16~30
DοΌ31~45
CοΌ46~60
BοΌ61~75
AοΌ76~90
SοΌ91~100
Each NFT has a rank boost limit and cannot be boosted beyond that rank.
γ»Other
Aptitudes Rank Maximum value of each parameter is determined
Terrain Terrain affects compatibility with monsters Types: Plains, Forest, Mountains, Wasteland, Volcano, Desert, Waterfront
Special Training Highly effective training can be performed
Farm Properties Assigns traits to monsters
The parameters for Basic Farm are uniform and include the following:
Starting Boost Value
Aptitude Rank
Max. Limit
HP Training Boost
0
C
60
STR Training Boost
0
C
60
INT Training Boost
0
C
60
DEX Training Boost
0
C
60
AGI Training Boost
0
C
60
VIT Training Boost
0
C
60
Stress Reduction Boost
0
D
45
Fatigue Reduction Boost
0
D
45
Rest Boost
0
D
45
Special Training
None
-
-
Terrain
Plains (Special)
*Not compatible with all Monsters
-
-
Farm Properties
None
-
-
With the initial sale, a number will be chosen using a random draw at the time of purchase.
Farm NFTs include the following:
Starting Boost Value
Aptitude Rank
Max. Limit
HP Training Boost
10ο½30
Cο½S
60ο½100
STR Training Boost
10ο½30
Cο½S
60ο½100
INT Training Boost
10ο½30
Cο½S
60ο½100
DEX Training Boost
10ο½30
Cο½S
60ο½100
AGI Training Boost
10ο½30
Cο½S
60ο½100
VIT Training Boost
10ο½30
Cο½S
60ο½100
Stress Reduction Boost
5ο½20
Dο½S
45ο½100
Fatigue Reduction Boost
5ο½20
Dο½S
45ο½100
Rest Boost
5ο½20
Dο½S
45ο½100
Special Training
Yes
-
-
Terrain
Yes
-
-
Farm Properties
Yes
-
-
The probability of the random draw is as follows:
Starting boost value is varies between 10 and 30
The following rates are drawn at random for Training Boost Aptitudes:
S
5%
A
25%
B
45%
C
25%
The following rates are drawn at random for Stress Reduction/Fatigue Reduction/Rest Boost:
S
5%
A
25%
B
40%
C
20%
D
10%
Special Training is randomized and the process to which it is selected is as follows:
Main parameters are randomly drawn from a pool of 6οΌEach at 16.67%οΌ
Sub parameters are randomly drawn from the remaining pool of 5οΌEach at 20%)
Reduction parameters are randomly drawn from the remaining pool of 4 οΌEach at 25%οΌ
The candidates are picked from at the same rate for both farm properties and terrain.
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