# Farm

Farm is a space used to raise monsters. One monster can be trained per Farm, and can be expanded up to three as the game progresses.

Each Farm has its own parameters that affect the growth of the monster. Farms can be boosted by using a Coach and/or items.

There are many benefits to switching a "Basic Farm" from its initial placement to a "Farm NFT." They are as follows:

* Addition of Farm traits to the monster
* Special training
* Higher boosting limit than a Basic Farm
* Terrain effects (positive or negative depending on how well it aligns with the monster)

## **・**&#x48;ow to obtain

1. Purchase at the shop (Primary distribution)
2. Purchase at the marketplace (Secondary distribution)

## **・**&#x42;asic Parameters

This is the effect on each parameter during Monster training. The higher the value, the more effective the training.

* HP Training Boost\
  Can be boosted by a Coach
* STR Training Boost\
  Can be boosted by a Coach
* INT Training Boost\
  Can be boosted by a Coach
* DEX Training Boost\
  Can be boosted by a Coach
* AGI Training Boost\
  Can be boosted by a Coach
* VIT Training Boost\
  Can be boosted by a Coach
* Stress Reduction Boost\
  Can be boosted by an item
* Fatigue Reduction Boost\
  Can be boosted by an item
* Rest Boost\
  Can be boosted by an item
* Special Training Main Parameter\
  Parameters that increase the most with special training
* Special Training Sub-Parameter\
  Second highest parameter increase in special training
* Special Training Decrease Parameter\
  Parameters reduced by special training

These are ranked from F to S based on the parameter.

* F：1\~15
* E：16\~30
* D：31\~45
* C：46\~60
* B：61\~75
* A：76\~90
* S：91\~100

Each NFT has a rank boost limit and cannot be boosted beyond that rank.

## **・Other**

* Aptitudes Rank\
  Maximum value of each parameter is determined
* Terrain\
  Terrain affects compatibility with monsters\
  Types: Plains, Forest, Mountains, Wasteland, Volcano, Desert, Waterfront
* Special Training\
  Highly effective training can be performed
* Farm Properties\
  Assigns traits to monsters

The parameters for Basic Farm are uniform and include the following:

| <p><br></p>             | Starting Boost Value                                             | Aptitude Rank | Max. Limit |
| ----------------------- | ---------------------------------------------------------------- | ------------- | ---------- |
| HP Training Boost       | 0                                                                | C             | 60         |
| STR Training Boost      | 0                                                                | C             | 60         |
| INT Training Boost      | 0                                                                | C             | 60         |
| DEX Training Boost      | 0                                                                | C             | 60         |
| AGI Training Boost      | 0                                                                | C             | 60         |
| VIT Training Boost      | 0                                                                | C             | 60         |
| Stress Reduction Boost  | 0                                                                | D             | 45         |
| Fatigue Reduction Boost | 0                                                                | D             | 45         |
| Rest Boost              | 0                                                                | D             | 45         |
| Special Training        | None                                                             | -             | -          |
| Terrain                 | <p>Plains (Special)</p><p>\*Not compatible with all Monsters</p> | -             | -          |
| Farm Properties         | None                                                             | -             | -          |

With the initial sale, a number will be chosen using a random draw at the time of purchase.&#x20;

Farm NFTs include the following:

<table data-header-hidden><thead><tr><th width="151"></th><th></th><th width="101"></th><th></th></tr></thead><tbody><tr><td><br></td><td>Starting Boost Value</td><td>Aptitude Rank</td><td>Max. Limit</td></tr><tr><td>HP Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>STR Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>INT Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>DEX Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>AGI Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>VIT Training Boost</td><td>10～30</td><td>C～S</td><td>60～100</td></tr><tr><td>Stress Reduction Boost</td><td>5～20</td><td>D～S</td><td>45～100</td></tr><tr><td>Fatigue Reduction Boost</td><td>5～20</td><td>D～S</td><td>45～100</td></tr><tr><td>Rest Boost</td><td>5～20</td><td>D～S</td><td>45～100</td></tr><tr><td>Special Training</td><td>Yes</td><td>-</td><td>-</td></tr><tr><td>Terrain</td><td>Yes</td><td>-</td><td>-</td></tr><tr><td>Farm Properties</td><td>Yes</td><td>-</td><td>-</td></tr></tbody></table>

The probability of the random draw is as follows:

* Starting boost value is varies between 10 and 30
* The following rates are drawn at random for Training Boost Aptitudes:

| S | 5%  |
| - | --- |
| A | 25% |
| B | 45% |
| C | 25% |

* The following rates are drawn at random for Stress Reduction/Fatigue Reduction/Rest Boost:

| S | 5%  |
| - | --- |
| A | 25% |
| B | 40% |
| C | 20% |
| D | 10% |

* Special Training is randomized and the process to which it is selected is as follows:

1. Main parameters are randomly drawn from a pool of 6（Each at 16.67%）
2. Sub parameters are randomly drawn from the remaining pool of 5（Each at 20%)
3. Reduction parameters are randomly drawn from the remaining pool of 4 （Each at 25%）

* The candidates are picked from at the same rate for both farm properties and terrain.


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.remonster.world/overview/farm.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
