# Crystallization

A Monster with 0 life remaining are crystallized and monster memory is generated at the same time. Monster crystals can be used only once per Monster and have the effect of increasing basic parameters and acquiring innate trait.

{% hint style="danger" %}
Monster converted to coach cannot be undone and Monster NFT is burned.
{% endhint %}

<figure><img src="/files/LNJLmlwsyiT4hBif64Vz" alt=""><figcaption></figcaption></figure>

1. Selection of Monster to be crystallized&#x20;
2. The raised value of each basic parameter (current value - base value of each Monster = RP) and growth appropriateness (GP)&#x20;
3. Display of innate traits possessed
4. Display of parameters when crystallizing the selected Monster
5. Innate traits granted at the time of crystallization (if there are two, one of them will be granted at random)
6. Coefficient of crystallization
   * Correction by Monster rank
   * Correction by GP
   * Possession of the innate trait "Inheritance" or not
7. Start of crystallization


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