> For the complete documentation index, see [llms.txt](https://docs.remonster.world/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.remonster.world/play-guide/open-beta/battle/battle-ui.md).

# Battle UI

<figure><img src="/files/jTrhhmbYllpPgg3XxAZJ" alt=""><figcaption></figcaption></figure>

1. Simple Parameters of the Monster
2. Auto Mode
3. Double Speed
4. Surrender
5. Moveable Range (green hexes)
6. Turn and Action Order
7. Action

***

## Simple Parameters&#x20;

<figure><img src="/files/gJzr4ugJBgmDlRHbKTA4" alt=""><figcaption></figcaption></figure>

1. HP

   -Becomes unable to battle when it reaches 0
2. ST (Stamina)

   -Consumed when moving or using skills

   -Movement consumes 5 for the first hex, 7 for the second, and 9 for the third
3. Mental Buff/Debuff
4. ID
5. Upper row: Physical Buff

   Lower row: Physical Debuff

***

## Turn and Action Order

<figure><img src="/files/AynhMOJX2W6h1mqvwJLQ" alt=""><figcaption></figcaption></figure>

1. Current Action Monster
2. Current Turn
3. SPD (Speed)

   -The order of action of the monsters is determined by the order of their SPD\
   -SPD is reduced by Delay caused by skill use and Delay Damage caused by being hit by a skill, and the order of action changes in real time.

   -Delay is reset when it is the monster's turn.
4. ID
5. Switching to the Next Turn

***

## Action

<figure><img src="/files/UqS6V4gUa36GtQTcAkow" alt=""><figcaption></figcaption></figure>

1. Selectable Range of Skills
2. Hit Rate on Target
3. End of Action
4. Consumed ST (Stamina)
5. Element Icon
6. Click for details
7. Current HP/ST
8. Move

   -Used to return to movement after selecting a skill
9. Knockback
10. Defense

***

## Simple Skill Details

<figure><img src="/files/PbYvG5cXJmnvXi4T0N94" alt=""><figcaption></figcaption></figure>

1. Skill Name
2. Skill Rank
3. Skill Type
4. Element
5. Level
6. Enhancement Rate of Skills Due to Surplus ST
7. Skill Parameters
