Coach

A Monster with 0 life remaining is converted into a Coach and Monster Memory is generated at the same time. The coach can be used to enhance the Farm.

Monster converted to coach cannot be undone and Monster NFT is burned.

  1. Selection of Monster to be converted to coach

  2. The raised value of each basic parameter (current value - base value of each Monster = RP) and growth appropriateness (GP)

  3. If the Monster possesses the innate trait "Coaching", the display is ○; if not ×. Start of conversion

  4. Display of parameters when the selected Monster is converted into a coach

  5. Coefficient of coach conversion

    • Correction by Monster rank

    • Correction by GP

    • Possession of the innate trait "Coaching" or not. Selection of which parameters to coach

  6. Selection of which parameters to coach

  7. Start of conversion

Last updated