Battle UI
Last updated
Last updated
Simple Parameters of the Monster
Auto Mode
Double Speed
Surrender
Moveable Range (green hexes)
Turn and Action Order
Action
HP
-Becomes unable to battle when it reaches 0
ST (Stamina)
-Consumed when moving or using skills
-Movement consumes 5 for the first hex, 7 for the second, and 9 for the third
Mental Buff/Debuff
ID
Upper row: Physical Buff
Lower row: Physical Debuff
Current Action Monster
Current Turn
SPD (Speed)
-The order of action of the monsters is determined by the order of their SPD -SPD is reduced by Delay caused by skill use and Delay Damage caused by being hit by a skill, and the order of action changes in real time.
-Delay is reset when it is the monster's turn.
ID
Switching to the Next Turn
Selectable Range of Skills
Hit Rate on Target
End of Action
Consumed ST (Stamina)
Element Icon
Click for details
Current HP/ST
Move
-Used to return to movement after selecting a skill
Knockback
Defense
Skill Name
Skill Rank
Skill Type
Element
Level
Enhancement Rate of Skills Due to Surplus ST
Skill Parameters