ðĒSector & Guild
Last updated
Last updated
In Re.Monster, there are two types: Sector and Guild. You must always belong to a Sector initially.
The Monster Association serves as a governing body for all trainers, and every player is automatically affiliated with it. There is a possibility that in-game events will be held in the future for each Sector and Guild to participate in.
At the beginning of the game, you will be assigned to one of the Sectors.
While there is no preference for any particular Sector, players should be aware of the following considerations:
Sector-competitive Ranking exists
Ranked matches take place with players belonging to different Sectors
Sector allocation is performed automatically for each Cycle
Ranking rewards are generated per Cycle
Except for the random drawing at first login, players will be allocated in order according to their individual total score after the Cycle tally. If there are players with the same rank, they will be assigned different ranks. In such a case, the order will be randomly assigned.
1st : Sector A
2nd : Sector B
3rd : Sector C
4th : Sector C
5th : Sector B
6th : Sector A
...repeat below
Guilds have the following features:
Guilds have levels, and EXP is accumulated as cycle scores are earned by their players, and increases when cycle scores exceed a specified value.
As the Guild level rises, the maximum number of members allowed increases.
Creating a Guild requires a $OAS payment.
Changing the Guildâs name requires a $OAS payment.
Players can join a Guild regardless of their Sector affiliation.
Members can be master, submasters, any role, and general
Master authority: various settings, permission to apply, appointment of submasters, granting of various authorities, kicking of members, transfer of master authority, dissolution
Submaster authority: set authority, transfer of master
Any roles: set authority
Each role can be freely named by the master
If a master has not logged in for 30 days, a submaster can take over master privileges.
If there are multiple submasters, they will take over in the following order of priority: submaster 1, submaster 2, submaster 3.
After leaving a guild, you cannot join the next guild until 48 hours have passed.
Scores accumulated by the guild will be lost.
In Ranked Matches, members of the same Guild will not face each other.
A player can apply to join up to 5 guilds.
Once a player joins one of them, all other applications are cancelled.
Guild level
EXP required
Member limit
Submaster limit
Any lole limit
1
0
10
1
2
2
2,000
12
1
2
3
2,980
14
1
2
4
4,100
16
1
2
5
5,360
18
1
3
6
6,760
20
2
3
7
8,300
22
2
3
8
9,980
24
2
3
9
11,800
26
2
4
10
13,760
28
2
4
11
15,860
30
3
4
12
18,100
32
3
4
13
20,480
34
3
5
14
23,000
36
3
5
15
25,660
38
3
5
16
28,460
40
3
5
17
31,400
42
3
6
18
34,480
44
3
6
19
37,700
46
3
6
20
41,060
48
3
6